Scene Preview & Model with janky... I mean Amazing Animations!


Welcome back to my 2nd devlog post here i will show off a preview of the scene in progress and a new model with some definitely amazing high-quality Animations anyway lets get into it.

Here is the scene preview i added my wonderful bench from last week along with some tree and fence models and some grass textures which i have gotten from here: 

https://3djungle.net/textures/grass/1408/

https://opengameart.org/content/64-billboard-grass-texture-and-mesh

there's also a fountain model which i found online on Turbosquid which isn't visible in this scene preview as i couldn't fit it in quite yet but here is the link so you can see it for yourself: https://www.turbosquid.com/3d-models/fountain-water-architectural-3d-model-13847...

here's a quick description of how i made the scene:

I made this scene by adding a terrain object and creating a terrain generation script to procedural generate a terrain i then added a water plane and some models into the scene, i also created a object loop tool to help create the fence line.

And here is the scene preview image finally:



I have also created a humanoid model myself over the last week with a few animations although there's only some slight issues with the quality and no this isn't supposed to be a horror game before you ask, or maybe it is? who knows, well i should since I'm the developer after all.

The process for creating animations involves adding keyframes which are like snapshots of the models rotation and location  at a certain time frame which you can add multiple in a sequence and the animation will tween between them to make a smooth animation.

and from that process here are my final results, ok ok i know they're only a little janky but i hate animating so i don't know what else you expect from me.



ok so yeah that's all i guess i'm sorry for the nightmares i may have caused but try to have a good day i guess?
bye.

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